摘要

We propose a 3D sketching method to draw the silhouette of the 3D garment directly on the manikin. The following 3D surface is generated from a. bumped collision patch in terms of the boundary of the 3D sketches. The shape adjustment is performed through a traditional FFD (Free Form Deformation) followed by a global curvature suppressing based on Loop's surface subdivision. The resulting surface can be employed as the prototype in designing tight-fit and fit shape of 3D garment reconstruction.